A lootbox is an ETH-denominated box, revealed from a future random word. The contract applies an activity-based multiplier to its prize budget: 90% at score zero, 100% at 0.60, and up to 145%. That multiplier is not a guaranteed cash return; outcomes are volatile and often pay tickets, tokens, or spins.
| Chance | Prize |
|---|---|
| 40% | Tickets, with a variance roll from about 0.6x the box's value up to 11x, or 19x when the roll lands on far-future levels |
| 15% | DGNRS, drawn from the lootbox allocation of the protocol token |
| 15% | FLIP |
| 15% | A free Degenerette spin staking WWXRP |
| 10% | Three FLIP Degenerette spins |
| 5% | An ETH Degenerette spin |
After the boon set-aside, a multiplier-adjusted box above 0.5 ETH splits into two independent outcome rolls. Ticket prizes generally target upcoming levels rather than paying withdrawable ETH.
A tenth of the box's prize budget (capped at 1 ETH) funds a side boon draw; the deposited ETH itself still routes exactly as the table above shows. A boon is a single-use bonus like free tickets on your next buy, a pass discount, or a quest-streak shield.
| Activity score | Contract face-value multiplier |
|---|---|
| 0.00 | 90% |
| 0.60 | 100% |
| 1.00 | ~105% |
| 2.00 | ~116% |
| 3.00 | ~128% |
| 4.00 | 139.5% |
| Cap | 145% |
The score on the first deposit into a pending box is frozen for that box. The portion above the neutral 100% multiplier applies to at most 10 ETH of lootbox deposits per player per level. A higher multiplier improves the nominal prize budget, but it does not remove outcome variance, token-price risk, or the delay on future tickets.
| Futurepool, backing upcoming levels and daily prizes | 90% |
| Pool for the level being filled | 10% |
That is the standard split.
Activity score comes from playing daily. Here is exactly how it accrues.
Quests & Activity Score Open a box