Single-use bonuses that drop from lootboxes or get handed to you by a deity pass holder. Bonus tickets, bigger coinflip stakes, pass discounts, streak shields. They're tied to your wallet, they can't be traded, and most of them expire in days. Use them or lose them.
There are exactly two sources.
Lootboxes. Every ETH lootbox sets aside 10% of its prize budget (capped at 1 ETH) to fund a boon draw. The draw is a real roll, not a guarantee: the chance scales with the box, and the menu is weighted so small boosts land often and the big rolls are rare. The flashiest result is a free half whale pass.
Deities. Every deity pass holder gets three boons a day, rolled from the same weighted menu by VRF, and their only move is to give them away. The contract will not let a deity boon themselves. A player can receive one deity boon per day, from any deity, and any single deity can give one recipient at most 10 boons over the life of the game. Deity-granted boons expire at the end of the day they were granted.
| Boon | What it does | Shelf life |
|---|---|---|
| Purchase boost | Your next ETH ticket buy mints 5%, 15%, or 25% bonus tickets, counted on up to 10 ETH | 4 days |
| Coinflip boost | Your next manual coinflip stake gets 5%, 10%, or 25% extra FLIP added, counted on up to 100,000 FLIP | 2 days |
| Lootbox boost | Your next lootbox resolves 5%, 15%, or 25% bigger, counted on up to 10 ETH of box value | 2 days |
| Quest shield | Absorbs one missed quest day so your streak survives | Until used |
| Activity bonus | Adds 10, 25, or 50 to your mint-count and quest-streak counters, permanent score progress | Applied on the spot |
| Decimator boost | Your decimator burn counts 10%, 25%, or 50% bigger, on up to 50,000 FLIP burned | Until used; only offered while a decimator is open |
| Whale pass discount | 10%, 20%, or 35% off one whale pass | 4 days |
| Lazy pass discount | 10%, 25%, or 50% off a lazy pass, and opens the lazy-pass window even off-schedule | 4 days |
| Deity pass discount | 10%, 20%, or 35% off a deity pass; only rolls if passes remain and you don't hold one | 4 days |
| Whale pass | Half a whale pass, free: one jackpot entry per level for the next 100 levels | Yours to claim |
You hold at most one boon per category. A better roll upgrades what you're holding; a worse or equal roll changes nothing.
Boons do three jobs. They put a live discount economy inside lootboxes: every box is a shot at cheap tickets or a marked-down pass, funded by the box itself rather than by the prize pools. The short fuses pull decisions forward: a 25% ticket boost with four days on the clock is a reason to buy now, not eventually. And they give deities something no other lottery role has: three favors a day to spend on whoever they want, which turns the game's most expensive pass into a social position with real dealmaking power.
Every ETH box funds a boon draw. The discounts point at passes.
How lootboxes work The passes